Live Ops

Your Position As a Live Ops you will manage and help drive the performance in our games at our head office in Visby, Gotland. You will collaborate with the team to ensure that the game is performing in the right direction. You will constantly learn and make thoughtful...
Project Blue Book quest system

Project Blue Book quest system

Hidden object games typically provide their players with a form of progression where they can keep playing through a story. Project Blue Book the game uses this familiar game play in the structure of the cases and scenes to advance the story. Having a player reward...
Asteriods Star Pilot game play

Asteriods Star Pilot game play

Atari Asteroids Star Pilot is a game where we attempt to immerse our players in a space-based environment where asteroids are the problem and blowing them up is the solution. Two ways we translate this experience into our game is through the mechanics of flying and...
Project Blue Book immersion

Project Blue Book immersion

Project Blue Book the show is based the original case files of UFO investigations that the United States Air Force conducted in the early 1950’s to the late 1960’s. Project Blue Book the game is a part of the hidden object genre which is based on the show. The players...
Asteroids Star Pilot creating visuals

Asteroids Star Pilot creating visuals

We use Unity 3D as engine of choice for our mobile games. The space setting in Asteroids Star Pilot, unlike the original Asteroids, is in 3D. We put a lot of research into celestial objects and try to imagine what they would look like as models inside of our game....